Grow games – the Eyezmaze series
Pick the right order and everything grows into something wonderful. Pick wrong and you get something funnier. The Grow series by On Jun (Eyezmaze).
Every Grow game in order
The order is everything
A Grow game looks like a toy. You get a little world – a cube, a valley, a park – and a row of buttons, each adding one item. Every time you add an item, the things already placed grow and change. Add them in the right order and the world bursts into its final, happiest form; add them in the wrong order and things stall, or turn into something odd and funny. Finding that one perfect sequence, and watching all the wrong ones on the way, is the whole game.
The series
- Grow Cube – the classic: a small cube and a handful of items to place on it.
- Grow Valley – a whole valley of buildings and creatures.
- Grow Nano – a smaller, faster puzzle.
- Grow Park – an amusement park that comes to life.
- Grow RPG – a hero, an adventure and the same ordering puzzle.
- Grow Island – build up a tiny island.
- Grow Tower – a tower that rises level by level.
- Grow Cinderella – a fairy-tale twist on the formula.
Tips
Try one item first and watch which others react – some items only grow when another is already there. Note down which items reach their maximum level, and work backwards. And do not skip the wrong orders entirely: half the fun of Eyezmaze's art is in the silly things that happen when you get it wrong.
FAQ
How do Grow games work?
Each Grow game gives you a set of items. Every time you add one, everything already placed grows a level. The goal is to find the one order in which every item reaches its maximum level.
Who made the Grow games?
The Grow series was made by the Japanese artist On Jun under the name Eyezmaze. Some games were distributed through portals such as Armor Games and Kongregate, but they are Eyezmaze games.
Which Grow game should I start with?
Grow Cube is the classic and a good first puzzle. Grow Valley and Grow Park are a step up; Grow RPG plays like a tiny role-playing game.







